![]() There are twelve massive missions for each of the game's three factions. Unfortunately, the story here is still just typical fantasy fare. The visuals have that cinematic quality that's rarely seen outside of the Blizzard brand. Though the actual content of the scenes is a little conventional, the production values are first rate. The actual events of the story are fairly standard but the game almost makes up for that with some really stunning cutscenes. They seem to have sprung from the shadows of the earth to make war on both beasts and men. ![]() A new force called the Fallen is also entering the fray. Arrayed against them are the recently united tribes of beastmen, who can field a variety of savage and terrifying fighters. The Empire, the victors in the last war, are composed of human and elven allies. Taking place after the massive war known as the Rage, the new game finds three sides competing for supremacy. ![]() Consequently Armies of Exigo seems like an anachronism - a familiar but finely polished take on the previous generation of strategy games. ![]() Though this makes it a very traditional and ultimately unsurprising game, it also means that the developers have the benefit of five years of refinement to look back on. Armies of Exigo hearkens back to the days when every RTS that came our way seemed to be cast in the Starcraft mold.
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